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20 Dec 07 22:19

Challenge
Apprentice
Locaţie: Earth
Înregistrat: 04 Dec 07
Mesaje: 88

[DBPro] Direct++ Source Code

Codul sursa de la Direct++.

Cod:

DarkSide_Set_File_Requester_Extension ".Z3D"
DarkSide_Set_File_Requester_Extension_Pattern "1"
DarkSide_Open_File_Requester
DarkSide_Return_File_Requester_Full
do
scr$=get clipboard$()


interfisier(scr$)
InterLinie(Line$)

if escapekey() = 1 then end
sync
loop


function InterLinie(Line$)
dim Parametru(9)
dim Parametru$(9)
TypeOfData=1
AuFostGasiteGhilimele=0
StringTemporar$="";
IndicePS=1
IndiceP=1
AFostGasitParametru=0
length=len(Line$)
i=1
Command$="";
while i<=length
   Char$=Mid$(Line$,i)
   if Char$="/" and i<length
      if Mid$(Line$,i+1) = "/" then ok=1
   endif
   if ok=1 then exit
   if Char$<>";" and Char$<>" " and AFostGasitParametru=0 and Char$<>"("
      Command$=Command$+Char$
   endif
   if Char$="("
      AFostGasitParametru=1
   endif
   if AFostGasitParametru=1 and Char$<>";" and Char$<>"("
      if Char$="," or Mid$(Line$,i+1)=")"
         if TypeOfData=1
            Parametru(IndiceP)=val(StringTemporar$)
            IndiceP=IndiceP+1
         endif
         if TypeOfData=2
            Parametru$(IndicePS)=StringTemporar$
            IndicePS=IndicePS+1
         endif
         StringTemporar$=""
      endif
      if Char$="'" then AuFostGasiteGhilimele=AuFostGasiteGhilimele+1
      if AuFostGasiteGhilimele=1 then TypeOfData=2
      if AuFostGasiteGhilimele=2
         AuFostGasiteGhilimele=0
         TypeOfData=1
      endif
      if Char$<>"," and Char$<>"'"
         StringTemporar$=StringTemporar$+Char$
      endif
   endif
   if Char$=")"
      AFostGasitParametru=0
   endif
   if Char$=";"
      Command$=Upper$(Command$)
      Select Command$
         Case "MAKE_CUBE"
            make object cube Parametru(1),Parametru(2)
         endcase
         Case "SCREENOUT"
            text Parametru(1),Parametru(2),Parametru$(1)
         EndCase
         Case "LOAD_OBJECT"
            load object Parametru$(1),Parametru(1)
         EndCase
         Case "POSITION_WINDOW"
            set window position Parametru(1),Parametru(2)
         EndCase
         Case "WINDOW_TITLE"
            set window title Parametru$(1)
         EndCase
         Case "WINDOW_SIZE"
            set window size Parametru(1),Parametru(2)
         EndCase
         Case "WINDOW_ON"
            SET WINDOW ON
         EndCase
         Case "WINDOW_OFF"
            SET WINDOW OFF
         EndCase
         Case "MAXIMIZE_WINDOW"
            MAXIMIZE WINDOW
         EndCase
         Case "MINIMIZE_WINDOW"
            MINIMIZE WINDOW
         EndCase
         Case "HIDE_WNIDOW"
            hide window
         EndCase
         Case "SHOW_WINDOW"
            show window
         EndCase
         Case "DISPLAY_MODE"
            set display mode Parametru(1),Parametru(2),Parametru(2)
         EndCase
         Case "SYNC_ON"
            sync on
         EndCase
         Case "SYNC_OFF"
            sync off
         EndCase
         Case "CLEAR_SCREEN"
            cls
         EndCase
         Case "HOLD_MOUSE"
            wait mouse
         EndCase
         Case "HOLD_KEY"
            wait key
         EndCase
         Case "EXIT"
            exit
         EndCase
         Case "SYNC"
            sync
         EndCase
         Case "SET_SYNC_RATE"
            sync rate Parametru(1)
         EndCase
         Case "FONT_TEXT"
            set text font Parametru$(1)
         EndCase
         Case "SET_TRANSPARENT_TEXT"
            set text transparent
         EndCase
         Case "TEXT_SIZE"
            set text size Parametru(1)
         EndCase
         Case "TEXT_COLOR"
            ink rgb(Parametru(1),Parametru(2),Parametru(3)),0
         EndCase
         Case "MAKE_BOX"
            box Parametru(1),Parametru(2),Parametru(3),Parametru(4)
         EndCase
         Case "LOCK_PIXELS"
            lock pixels
         EndCase
         Case "UNLOCK_PIXELS"
            unlock pixels
         EndCase
         Case "MAKE_CIRCLE"
            circle Parametru(1),Parametru(2),Parametru(3)
         EndCase
         Case "MAKE_ELLIPSE"
            ellipse Parametru(1),Parametru(2),Parametru(3),Parametru(4)
         EndCase
         Case "LOAD_SOUND"
            load sound Parametru$(1),Parametru(2)
         EndCase
         Case "PLAY_SOUND"
            play sound Parametru(1)
         EndCase
         Case "STOP_SOUND"
            stop sound Parametru(1)
         EndCase
         Case "PAUSE_SOUND"
            pause sound Parametru(1)
         EndCase
         Case "RESUME_SOUND"
            resume sound Parametru(1)
         EndCase
         Case "DELETE_SOUND"
            delete sound Parametru(1)
         EndCase
         Case "LOOP_SOUND"
            loop sound Parametru(1)
         EndCase
         Case "SAVE_SOUND"
            save sound Parametru$(1),Parametru(1)
         EndCase
         Case "RECORD_SOUND"
            record sound Parametru(1)
         EndCase
         Case "STOP_RECORD_SOUND"
            stop recording sound
         EndCase
         Case "SOUND_SPEED"
            set sound speed Parametru(1),Parametru(2)
         EndCase
         Case "SOUND_VOLUME"
            set sound volume Parametru(1),Parametru(2)
         EndCase
         Case "ESCAPEKEY_OFF"
            DISABLE ESCAPEKEY
         EndCase
         Case "ESCAPEKEY_ON"
            ENABLE ESCAPEKEY
         EndCase
         Case "SYSTEMKEYS_OFF"
            DISABLE SYSTEMKEYS
         EndCase
         Case "SYSTEMKEYS_ON"
            ENABLE SYSTEMKEYS
         EndCase
         Case "EXIT_PROMPT"
            exit prompt Parametru$(1),Parametru$(2)
         EndCase
         Case "LOAD_MUSIC"
            load music Parametru$(1),Parametru(1)
         EndCase
         Case "DELETE_MUSIC"
            delete music Parametru(1)
         EndCase
         Case "PLAY_MUSIC"
            play music Parametru(1)
         EndCase
         Case "LOOP_MUSIC"
            loop music Parametru(1)
         EndCase
         Case "STOP_MUSIC"
            stop music Parametru(1)
         EndCase
         Case "PAUSE_MUSIC"
            pause music Parametru(1)
         EndCase
         Case "RESUME_MUSIC"
            resume music Parametru(1)
         EndCase
         Case "MUSIC_SPEED"
            set music speed Parametru(1),Parametru(2)
         EndCase
         Case "MUSIC_VOLUME"
            set music volume Parametru(1),Parametru(2)
         EndCase
         rem UpDate 1
         Case "LOAD_IMAGE"
            load image Parametru$(1),Parametru(1)
         EndCase
         Case "DELETE_IMAGE"
            delete image Parametru(1)
         EndCase
         Case "SAVE_IMAGE"
            save image Parametru$(1),Parametru(1)
         EndCase
         Case "GET_IMAGE"
            get image Parametru(1),Parametru(2),Parametru(3),Parametru(4),Parametru(5)
         EndCase
         Case "PASTE_IMAGE"
            paste image Parametru(1),Parametru(2),Parametru(3)
         EndCase
         Case "MAKE_CAMERA"
            make camera Parametru(1)
         EndCase
         Case "DELETE_CAMERA"
            delete camera Parametru(1)
         EndCase
         Case "MOVE_CAMERA"
            move camera Parametru(1)
         EndCase
         Case "POSITION_CAMERA"
            position camera Parametru(1),Parametru(2),Parametru(3)
         EndCase
        
         Case "ROTATE_CAMERA"
            rotate camera Parametru(1),Parametru(2),Parametru(3)
         EndCase
         Case "XROTATE_CAMERA"
            xrotate camera Parametru(1)
         EndCase
         Case "YROTATE_CAMERA"
            yrotate camera Parametru(1)
         EndCase
         Case "ZROTATE_CAMERA"
            zrotate camera Parametru(1)
         EndCase
         Case "TURN_CAMERA_LEFT"
            turn camera left Parametru(1)
         EndCase
         Case "TURN_CAMERA_RIGHT"
            turn camera right Parametru(1)
         EndCase
         Case "PITCH_CAMERA_UP"
            PITCH CAMERA UP Parametru(1)
         EndCase
         Case "PITCH_CAMERA_DOWN"
            PITCH CAMERA down Parametru(1)
         EndCase
         Case "ROLL_CAMERA_LEFT"
            ROLL CAMERA LEFT Parametru(1)
         EndCase
         Case "ROLL_CAMERA_RIGHT"
            ROLL CAMERA RIGHT Parametru(1)
         EndCase
         Case "SET_CURRENT_CAMERA"
            SET CURRENT CAMERA Parametru(1)
         EndCase
         Case "CLEAR_CAMERA_VIEW"
            CLEAR CAMERA VIEW Parametru(1)
         EndCase
         Case "AUTOCAM_ON"
            AUTOCAM ON
         EndCase
         Case "AUTOCAM_OFF"
            AUTOCAM OFF
         EndCase
         Case "BACKDROP_ON"
            BACKDROP ON
         EndCase
         Case "BACKDROP_OFF"
            BACKDROP OFF
         EndCase
         Case "TEXTURE_BACKDROP"
            TEXTURE BACKDROP Parametru(1)
         EndCase
         Case "BOMB_PORTICLES"
            bomb_particles()
         EndCase
         Case "MAKE_PARTICLES"
            make_particles()
         EndCase
         Case "MAKE_PARTICLES_FOUNTAIN"
            make_particles_fountain()
         EndCase
         Case "MAKE_PARTICLE_FIRE"
            make_particle_fire();
         EndCase
         Case "SET_CAMERA_FOV"
            SET CAMERA FOV Parametru(1)
         EndCase
         Case "SET_CAMERA_RANGE"
            SET CAMERA RANGE Parametru(1),Parametru(2)
         EndCase
         Case "SET_CAMERA_VIEW"
            SET CAMERA VIEW Parametru(1),Parametru(2),Parametru(3),Parametru(4)
         EndCase
         Case "SET_CAMERA_ASPECT"
            SET CAMERA ASPECT Parametru(1)
         EndCase
         Case "CONTROL_CAMERA_USING_ARROWKEYS "
            CONTROL CAMERA USING ARROWKEYS Parametru(1),Parametru(2),Parametru(3)
         EndCase
         Case "SHOW_MOUSE"
            show mouse
         EndCase
         Case "HIDE_MOUSE"
            hide mouse
         EndCase
         Case "POSITION_MOUSE"
            position mouse Parametru(1),Parametru(2)
         EndCase
         Case "MAKE_MWORLD"
            MAKE MATRIX Parametru(1),Parametru(2),Parametru(3),5,5
         EndCase
         Case "DELETE_MWORLD"
            DELETE MATRIX Parametru(1)
         EndCase
         Case "TEXTURE_MWORLD"
            PREPARE MATRIX TEXTURE Parametru(1),Parametru(2),1,1
         EndCase
         Case "POSITION_MWORLD"
            POSITION MATRIX Parametru(1),Parametru(2),Parametru(3),Parametru(4)
         EndCase
         Case "RANDOMIZE_MWORLD "
            RANDOMIZE MATRIX Parametru(1),Parametru(2)
         EndCase
         Case "GHOST_MWORLD_ON "
            GHOST MATRIX ON Parametru(1)
         EndCase
         Case "GHOST_MWORLD_OFF"
            GHOST MATRIX OFF Parametru(1)
         EndCase
         Case "SET_MWORLD_WIREFRAME_ON"
            SET MATRIX WIREFRAME ON Parametru(1)
         EndCase
         Case "SET_MWORLD_WIREFRAME_OFF"
            SET MATRIX WIREFRAME OFF Parametru(1)
         EndCase
         CASE "UPDATE_MWORLD"
         update matrix Parametru(1)
         endcase
         Case "DELETE_OBJECT"
            delete object Parametru(1)
         EndCase
         Case "SHOW_OBJECT"
            show object Parametru(1)
         EndCase
         Case "HIDE_OBJECT"
            hide object Parametru(1)
         EndCase
         Case "POSITION_OBJECT "
            POSITION OBJECT Parametru(1),Parametru(2),Parametru(3),Parametru(4)
         EndCase
         `Case "SCALE_OBJECT"
            `SCALE OBJECT Parametru(1),Prametru(2),Parametru(3),Parametru(4)
         `EndCase
         `Case "ROTATE_OBJECT"
            `ROTATE OBJECT Parametru(1),Prametru(2),Parametru(3),Parametru(4)
         `EndCase
         Case "MOVE_OBJECT"
            MOVE OBJECT Parametru(1),Parametru(2)
         EndCase
         Case "XROTATE_OBJECT "
            XROTATE OBJECT Parametru(1),Parametru(2)
         EndCase
         Case "YROTATE_OBJECT"
            YROTATE OBJECT Parametru(1),Parametru(2)
         EndCase
         Case "ZROTATE_OBJECT"
            ZROTATE OBJECT Parametru(1),Parametru(2)
         EndCase
         Case "CONTROL_OBJECT"
         ctr_obj()
         endcase
         Case "MAKE_CONE"
         make_cone()
         endcase
         CASE "MAKE_SPHERE"
         make_sphere()
         endcase
         Case "LOOP_ROTATE"
         loop_rotate()
         endcase
         Case "TEXTURE_OBJECT"
         texture_object()
         endcase
         Case ""

         EndCase
      EndSelect
      Command$=""
      j=1
      while j<=9
         Parametru(j)=0;
         Parametru$(j)="";
         j=j+1
      endwhile
      AFostGasitParametru=0
   endif
   i=i+1
endwhile
endfunction

 FUNCTION InterFisier(scr$)

open to read 1, scr$
do
    read string 1, MyText$
    If MyText$ = "END" then exitfunction
    interlinie(MyText$)
    if escapekey() = 1 then end
    
loop
close file 1
ENDFUNCTION


function ctr_obj()
s#=Parametru(2)
a#=Parametru(3)
dist#=Parametru(4)
height#=Parametru(5)
smooth=Parametru(6)
do

   if upkey() then move object Parametru(1),s#
   if downkey() then move object Parametru(1),-s#
   if leftkey() then yrotate object Parametru(1),wrapvalue(object angle y(1)-a#)
   if rightkey() then yrotate object Parametru(1),wrapvalue(object angle y(1)+a#)
   set camera to follow object position x(Parametru(1)),object position y(Parametru(1)),object position z(Parametru(1)),object angle y(Parametru(1)),dist#,height#,smooth,0
if escapekey() = 1 then end
loop
endfunction

function make_cube()
make object cube Parametru(1),Parametru(2)
endfunction

function load_tworld()
if file open(7) then close file 7
               open to read 7,"library/a_scripts/load_tworld.txt"
               read string 7,tworld$
               close file 7
               make terrain 1,tworld$
endfunction

function make_mworld()
make matrix Parametru(1),Parametru(2),Parametru(3),Parametru(4),Parametru(5)
endfunction

function load_object()
load object Parametru$(1),Parametru(1)
endfunction
               
function window_on()
set window on
endfunction               

function window_title()
 set window title Parametru$(1)
 endfunction
 
function load_tworld_texture()
if file open(8) then close file 8
               open to read 8,"library/a_scripts/load_tworld_texture.txt"
               read string 8,tworld_texture$
               close file 8
               load image tworld_texture$,700
               texture terrain 1,700
 endfunction 
 
 function frame_rate_on()
 sync on
 endfunction
 
 function set_frame_rate()
 if file open(9) then close file 9
               open to read 9,"library/a_scripts/set_frame_rate.txt"
               read string 9,sfr$
               close file 9
               sync rate val(sfr$)
 endfunction
 
 function object_collision()
 if object exist(1) then automatic object collision 1,1,1
 endfunction
 
 function texture_mworld()
 if file open(10) then close file 10
               open to read 10,"library/a_scripts/texture_mworld.txt"
               read string 10,texture$
               close file 10
               load image texture$,9499
               if matrix exist(1) then prepare matrix texture 1,9499,1,1
  endfunction
  
  function screenout()
  text Parametru(1),Parametru(2),Parametru$(1)
  endfunction
  
function bomb_particles()
for p=123456 to 123460
    make particles p,0,Parametru(4),Parametru(5)
    color particles p,rnd(255)*tan(12),rnd(255)*tan(7),rnd(255)*tan(22)
    rotate particles p,rnd(5000)*htan(6),rnd(5000)*htan(12),rnd(5000)
    set particle emissions p,rnd(255)
    set particle floor p,rnd(200)
set particle gravity p,15*hsin(10)
position particles p,Parametru(1),Parametru(2),Parametru(3)
next p
  endfunction
  
function make_particles()
make particles Parametru(1),Parametru(2),Parametru(3),Parametru(4)
color particles 1,255,0,0
rotate particles 1,90,0,0
Set particle life 1,75
Set particle speed 1,0.004
endfunction

function make_particles_fountain()
MAKE PARTICLES Parametru(1),0,1000,Parametru(5)
SET PARTICLE GRAVITY Parametru(1),0
color particles Parametru(1),0,0,500
Position Particles Parametru(1),Parametru(2),Parametru(3),Parametru(4)
endfunction

function make_particle_fire()
MAKE PARTICLES Parametru(1),0,1000,Parametru(2)
SET PARTICLE GRAVITY Parametru(1),3
SET PARTICLE CHAOS Parametru(1),5
SET PARTICLE EMISSIONS Parametru(1),10000
SET PARTICLE SPEED Parametru(1),0.001
color particles Parametru(1),200,10,0
set particle life Parametru(1),10
endfunction

function make_cone()
make object cone Parametru(1),Parametru(2)
endfunction

function make_sphere()
make object sphere Parametru(1),Parametru(2)
endfunction

Function Hide_Window()
Hide Window
endfunction

Function Show_Window()
show window
endfunction

function Window_size()
set window size Parametru(1),Parametru(2)
endfunction

function loop_rotate()
do
if spacekey() = 1 then yrotate object 1,object angle y(1) + 0.4
loop
endfunction

function texture_object()
texture object Parametru(1),Parametru(2_
endfunction

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20 Dec 07 22:23

zapakitul
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Locaţie: Buzau
Înregistrat: 21 Jan 07
Mesaje: 1397

Re: [DBPro] Direct++ Source Code

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