#include "DarkGDK.h"
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
dbMakeObjectCube(1,2);
dbMakeObjectCube(2,10);
dbPositionObject(2,20,0,20);
dbAutomaticObjectCollision(1,1,0);
dbMakeMatrix(1,1000,1000,100,100);
dbRandomizeMatrix(1,4);
dbUpdateMatrix(1);
while ( LoopGDK ( ) )
{
if (dbUpKey () )
dbMoveObject (1,1);
if (dbLeftKey() )
dbTurnObjectLeft(1,0.7);
if (dbRightKey() )
dbTurnObjectRight(1,0.7);
if (dbDownKey() )
dbMoveObject(1,-1);
dbSetCameraToFollow(dbObjectPositionX(1),dbObjectPositionY(1),dbObjectPositionZ(1),0,15,10,10,0);
dbSync ( );
}
return;
}
Si o imagine la snippet:
